FST  openfst-1.8.3
OpenFst Library
fst::MutableFst< A > Member List

This is the complete list of members for fst::MutableFst< A >, including all inherited members.

AddArc(StateId, const Arc &)=0fst::MutableFst< A >pure virtual
AddArc(StateId state, Arc &&arc)fst::MutableFst< A >inlinevirtual
AddState()=0fst::MutableFst< A >pure virtual
AddStates(size_t)=0fst::MutableFst< A >pure virtual
Arc typedeffst::MutableFst< A >
Copy(bool safe=false) const override=0fst::MutableFst< A >pure virtual
DeleteArcs(StateId, size_t)=0fst::MutableFst< A >pure virtual
DeleteArcs(StateId)=0fst::MutableFst< A >pure virtual
DeleteStates(const std::vector< StateId > &)=0fst::MutableFst< A >pure virtual
DeleteStates()=0fst::MutableFst< A >pure virtual
Final(StateId) const =0fst::Fst< A >pure virtual
InitArcIterator(StateId s, ArcIteratorData< Arc > *data) const =0fst::Fst< A >pure virtual
InitMatcher(MatchType match_type) const fst::Fst< A >virtual
InitMutableArcIterator(StateId s, MutableArcIteratorData< Arc > *data)=0fst::MutableFst< A >pure virtual
InitStateIterator(StateIteratorData< Arc > *data) const =0fst::Fst< A >pure virtual
InputSymbols() const override=0fst::MutableFst< A >pure virtual
MutableInputSymbols()=0fst::MutableFst< A >pure virtual
MutableOutputSymbols()=0fst::MutableFst< A >pure virtual
NumArcs(StateId) const =0fst::Fst< A >pure virtual
NumInputEpsilons(StateId) const =0fst::Fst< A >pure virtual
NumOutputEpsilons(StateId) const =0fst::Fst< A >pure virtual
NumStates() const =0fst::ExpandedFst< A >pure virtual
NumStatesIfKnown() const overridefst::ExpandedFst< A >inlinevirtual
operator=(const Fst< Arc > &fst)=0fst::MutableFst< A >pure virtual
operator=(const MutableFst &fst)fst::MutableFst< A >inline
OutputSymbols() const override=0fst::MutableFst< A >pure virtual
Properties(uint64_t mask, bool test) const =0fst::Fst< A >pure virtual
Read(std::istream &strm, const FstReadOptions &opts)fst::MutableFst< A >inlinestatic
Read(const std::string &source, bool convert=false, std::string_view convert_type="vector")fst::MutableFst< A >inlinestatic
fst::ExpandedFst::Read(std::string_view source)fst::ExpandedFst< A >inlinestatic
fst::Fst::Read(const std::string &source)fst::Fst< A >inlinestatic
ReserveArcs(StateId, size_t)fst::MutableFst< A >inlinevirtual
ReserveStates(size_t)fst::MutableFst< A >inlinevirtual
SetFinal(StateId s, Weight weight=Weight::One())=0fst::MutableFst< A >pure virtual
SetInputSymbols(const SymbolTable *isyms)=0fst::MutableFst< A >pure virtual
SetOutputSymbols(const SymbolTable *osyms)=0fst::MutableFst< A >pure virtual
SetProperties(uint64_t props, uint64_t mask)=0fst::MutableFst< A >pure virtual
SetStart(StateId)=0fst::MutableFst< A >pure virtual
Start() const =0fst::Fst< A >pure virtual
StateId typedeffst::MutableFst< A >
Type() const =0fst::Fst< A >pure virtual
Weight typedeffst::MutableFst< A >
Write(std::ostream &strm, const FstWriteOptions &opts) const fst::Fst< A >inlinevirtual
Write(const std::string &source) const fst::Fst< A >inlinevirtual
WriteFile(const std::string &source) const fst::Fst< A >inlineprotected
~Fst()=defaultfst::Fst< A >virtual